These are the phpBB Coding Guidelines for Olympus, all attempts should be made to follow them as closely as possible.
Чтобы все максимально упростить, мы будем использовать табуляцию, а не пробелы. Мы используем 4 (четыре) позиции пробела для одной табуляции. Поэтому вы должны устанавливать ширину табуляции в своём редакторе в пределах 4 позиций пробела. Удостоверьтесь, что при сохранении файла сохраняются позиции табуляции, а не пробелы. Таким образом, каждый сможет настроить отображение кода по своему вкусу, не нарушая при этом его фактического расположения.
Табуляции в начале строки не представляют из себя проблемы. Но табуляции внутри строки может стать проблемой, если только вы не используете такое же количество позиций пробелов для табуляции, как каждый из нас. В общем случае, вы должны стремиться к такому виду:
{TAB}$mode{TAB}{TAB}= request_var('mode', ''); {TAB}$search_id{TAB}= request_var('search_id', '');
При использовании табуляций (заменяют {TAB}), оба знака равенства должны находиться в одном столбце.
Убедитесь, что ваш редактор сохраняет файлы в формате UNIX, то есть строки оканчиваются символом перевода строки, а не комбинацией CR/LF, как в Win32, или безотносительно использования Mac. Любой приличный редактор должен иметь такую возможность, хотя это и не всегда установлено по умолчанию. Знайте свой редактор. Если вы хотите получить совет относительно редакторов текста под Windows, просто спросите одного из разработчиков - некоторые из них занимаются редактированием под Win32.
Вот шаблон заголовка, который должен быть включен в начало всех файлов phpBB:
/** * * @package {PACKAGENAME} * @version $Id: $ * @copyright (c) 2007 phpBB Group * @license http://opensource.org/licenses/gpl-license.php GNU Public License * */
Смотрите раздел Расположение файлов для правильного указания {PACKAGENAME}.
Для этих файлов вы должны поместить пустой комментарий сразу после заголовка, чтобы header to prevent the documentor assigning the header to the first code element found.
/** * {HEADER} */ /** */ {CODE}
Не забывайте писать комментарии к функциям (особенно перед первой функцией после заголовка файла). Каждая функция должна иметь, по крайней мере, описание того что она делает. Для сложных функций рекомендуется описать ещё и её параметры.
Не забывайте писать комментарии для классов. Классам требуется отдельное определение @package - это тоже самое, что и название пакета в заголовке файла. Кроме этого специального дополнения, на файлы, содержащие только функции, распространяются все требования и методы, что и к файлам, содержащим только функции.
If this case is true, лучшим способом избежать бардака в документции будет добавление специальной команды игнорирования. Например:
/** * {HEADER} */ /** * @ignore */ Small code snipped, mostly one or two defines or an if statement /** * {DOCUMENTATION} */ class ...
Функции, используемые более чем на одной странице, должны быть помещены в файл functions.php. Функции, используемые на одной странице, должны быть помещены в соответствующий файл (в конец) или within the relevant sections functions file. Some files in /includes
are holding functions responsible for special sections, for example uploading files, displaying "things", user related functions and so forth.
The following packages are defined, and related new features/functions should be placed within the mentioned files/locations, as well as specifying the correct package name. The package names are bold within this list:
/includes/acm
, /includes/cache.php
/adm
, /includes/acp
, /includes/functions_admin.php
/includes/db
dbal
/includes/db/dbal.php
/includes/db/firebird.php
/includes/db/msssql.php
/includes/db/mssql_odbc.php
/includes/db/mysql.php
/includes/db/mysql4.php
/includes/db/mysqli.php
/includes/db/oracle.php
/includes/db/postgres.php
/includes/db/sqlite.php
/includes/diff
/docs
/images
/install
/language
/includes/auth
/includes/captcha
mcp.php
, /includes/mcp
, report.php
ucp.php
, /includes/ucp
/includes/utf
/includes/search
, search.php
/styles
, style.php
Please note that these Guidelines applies to all php, html, javascript and css files.
Мы не будем использовать венгерскую запись в наших обозначениях. Многие из нас полагают, что венгерская запись - один из основных используемых в настоящее время методов путаницы кода.
Имена переменных должны быть в нижнем регистре, слова отделяются символом подчеркивания. Например:
$current_user
правильно, а $currentuser
и $currentUser
- неверно.
Имена должны быть понятными, но краткими. Мы не хотим, чтобы имена переменных были огромными, но лучше напечатать пару лишних символов, чем гадать, для чего в действительности предназначена та или иная переменная.
Единственная ситуация, когда имя переменной может состоять из одного символа - когда это переменная-счетчик какой-либо циклической конструкции. В этом случае, счетчик внешнего цикла должен быть $i. Если имеется еще и вложенный цикл, его счетчик $j, затем - $k, и так далее. Если счетчиком является некоторая уже существующая переменная с понятным именем, это руководство не применяется.
for ($i = 0; $i < $outer_size; $i++) { for ($j = 0; $j < $inner_size; $j++) { foo($i, $j); } }
Функции нужно также называть понятными именами. Здесь мы не программируем на C и не хотим писать функции, названные чем-то вроде "stristr()". Снова все в нижнем регистре, слова отделены единственным символом подчеркивания. Предпочтительно, чтобы имена функций содержали глаголы. Хорошими именами функций являются print_login_status()
, get_user_data()
и так далее...
Параметры подчиняются тем же правилам, что и имена переменных. Не желаем видеть множество функций вида do_stuff($a, $b, $c)
. В большинстве случаев хотелось бы иметь возможность сказать, как использовать функцию, лишь посмотрев на ее объявление.
Главное - не вредить ясности кода в угоду лени. Руководствуйтесь здравым смыслом. print_login_status_for_a_given_user()
, например, длинновато - эту функцию лучше назвать print_user_login_status()
, или просто print_login_status()
.
Для всех смайлов используйте smiley
, если это один смайл, и smilies
, если их множество.
Это другой случай того, когда нежелание напечать два лишних символа может вызвать проблемы с ясностью кода. Если какая-то конструкция занимает только одну строку, не бросайте скобки. Просто не бросайте. Например:
// Неправильно.
if (condition) do_stuff(); if (condition) do_stuff(); while (condition) do_stuff(); for ($i = 0; $i < size; $i++) do_stuff($i);
// Правильно.
if (condition) { do_stuff(); } while (condition) { do_stuff(); } for ($i = 0; $i < size; $i++) { do_stuff(); }
Это тоже маленькая часть святой войны. Мы собираемся использовать стиль, который можно выразить следующими предложениями. Фигурные скобки всегда помещаются на новой строке. Закрывающая скобка должна всегда находится в том же самом столбце, где и соответствующая ей открывающая.
if (condition) { while (condition2) { ... } } else { ... } for ($i = 0; $i < $size; $i++) { ... } while (condition) { ... } function do_stuff() { ... }
то другой способ сделать код удобочитаемым малой кровью. Когда вы пишете присваивание, выражение и т.д., всегда оставляйте один пробел между лексеммами. Просто пишите код так, будто вы пишете человеческим языком. Оставляйте пробелы между именами переменных и операторами. Не ставьте их лишь сразу после открывающейся скобки и перед закрывающейся, а также непосредственно перед запятой или точкой с запятой. Все это лучше всего продемонстрировать несколькими примерами.
// Каждая пара показывает неправильный и правильный варианты.
$i=0; $i = 0; if($i<7) ... if ($i < 7) ... if ( ($i < 7)&&($j > 8) ) ... if ($i < 7 && $j > 8) ... do_stuff( $i, 'foo', $b ); do_stuff($i, 'foo', $b); for($i=0; $i<$size; $i++) ... for ($i = 0; $i < $size; $i++) ... $i=($j < $size)?0:1; $i = ($j < $size) ? 0 : 1;
Вы знаете точный порядок выполнения всех операторов в PHP? Я - тоже нет. Не гадайте. Укажите порядок выполнения с помощью скобок и будьте уверены в результате. Но не злоупотребляйте этим - это может ухудшить читаемость кода. Просто не выделяйте отдельные выражения. Например:
// каков результат? кто знает...
$bool = ($i < 7 && $j > 8 || $k == 4);
// теперь в результате можно быть уверенным.
$bool = (($i < 7) && (($j < 8) || ($k == 4)));
// Но этот вариант ещё лучше, потому что этот код хорошо читается и в тоже время сохранена последовательность выполнения.
$bool = ($i < 7 && ($j < 8 || $k == 4));
В PHP существует два различных способа обозначения строк - с помощью одинарных или двойных кавычек. Разница между этими двумя способами заключается в том, что в строках, обозначенных двойными кавычками, парсер заменяет имена переменных их значениями, чего он не делает в строках, обозначенных кавычками одинарными. Поэтому, если подмена переменных их значениями не нужна, вы должны использовать одинарные кавычки. Этим мы избавляем парсер от множества совершенно не нужной работы.
Опять же, если вы используете строку как аргумент при вызове функции, нет необходимости заключать имя переменной в кавычки. Этим мы снова облегчаем работу парсера. И запомните - все escape-последовательности существующие для строк с двойными кавычками, не будут работать в строках с одинарными кавычками. Будьте внимательны и спокойно нарушайте вышеописанное, если данные правила делают ваш код нечитабельным. Например:
// неправильно
$str = "This is a really long string with no variables for the parser to find."; do_stuff("$str");
// правильно
$str = 'This is a really long string with no variables for the parser to find.'; do_stuff($str);
// Иногда только одинарные кавычки не правильны
$post_url = $phpbb_root_path . 'posting.' . $phpEx . '?mode=' . $mode . '&start=' . $start;
// Двойные кавычки иногда необходимы, что бы overcroud the line with concentinations
$post_url = "{$phpbb_root_path}posting.$phpEx?mode=$mode&start=$start";
In SQL Statements mixing single and double quotes is partly allowed (following the guidelines listed here about SQL Formatting), else it should be tryed to only use one method - mostly single quotes.
В PHP возможно использовать строки литералов в качестве ключа для ассоциативного массива без заключения в кавычки этой строки. Нам не хотелось бы этим пользоваться - строка должна быть всегда заключена в кавычки во избежание проблем. Учтите, что это касается только использования литерал, а не использования переменных.
// не правильно
$foo = $assoc_array[blah];
// правильно
$foo = $assoc_array['blah'];
// не правильно
$foo = $assoc_array["$var"];
// правильно
$foo = $assoc_array[$var];
Каждая функция должна сопровождаться комментарием, описывающим программисту все, что ему нужно для ее использования. Значение каждого параметра, входные и выходные данные должны быть указаны обязательно - это считается необходимым минимумом. Поведение функции в случае возникновения ошибочных ситуаций (а также сами ошибочные ситуации) также желательно указывать - but mostly included within the comment about the output.
Especially important to document are any assumptions the code makes, or preconditions for its proper operation. Любой разработчик должен иметь возможность, посмотрев на код приложения and figure out, понять его назначение в кратчайший срок.
Избегайте использования /* */
для комментирования небольших блоков. Для коротких комментариев вы должны использовать //
.
Не используйте их. Используйте именованные константы для любой литеральной переменной, кроме особых случаев. Вполне допустимо проверять наличие нулевого массива использованием литерала 0. Но никогда не придавайте особое значение числам и ни в коем случае не используйте их всюду как литералы. Это сильно вредит читаемости И возможности дальнейшего сопровождения кода. Аналогично, необходимо использовать константы true
и false
вместо литералов 1 и 0 - несмотря на то, что они имеют одни и те же значения (но не тип!), потому что они более очевидны what the actual logic, как если бы вы использовали именованные константы. Typecast variables where it is needed, do not rely on the correct variable type (PHP is currently very loose on typecasting which can lead to security problems if a developer does not have a very close eye to it).
Единственные встроенные функции, вызывающие проблемы с читабельностью кода - операторы инкремента $i++
и декремента $j--
. Эти операторы не должны использоваться как часть выражения. Их необходимо размещать в отдельной строке - это сильно снизит головную боль при отладке.
// не правильно
$array[++$i] = $j; $array[$i++] = $k;
// правильно
$i++; $array[$i] = $j; $array[$i] = $k; $i++;
Встроенные условия должны использоваться только для осуществления очень простых операций. Желательно использовать их только для присваиваний, но не для вызовов функций или чего-либо подобного. Они также могут повредить читабельности, так что не увлекайтесь ими ради экономии пары набранных символов. Например:
// не правильно
($i < $size && $j > $size) ? do_stuff($foo) : do_stuff($bar);
// правильно
$min = ($i < $j) ? $i : $j;
Для phpBB3 мы собираемся использовать более высокий уровень сообщений об ошибках времени выполнения. Это означает, что использование неинициализированной переменной будет воспринято как ошибка. Данных ошибок можно избежать, используя встроенную функцию isset() для проверки инициализации переменных. Но предпочтительней, что бы переменная всегда существовала. Для проверки ключа массива это тоже может пригодиться.
// не правильно
if ($forum) ...
// правильно
if (isset($forum)) ...
// тоже можно
if (isset($forum) && $forum == 5)
Функция empty()
может быть использована для проверки определена переменная или она пуста (пустая строка, 0 как целое число или строка, NULL, false, пустой массив или переменная объявленна, но не имеет значения внутри класса). Эта функция должна использоваться вместо подобных записей isset($array) && sizeof($array) > 0
, её можно записать более коротко !empty($array)
.
Switch/case code blocks can get a bit long sometimes. To have some level of notice and being in-line with the opening/closing brace requirement (where they are on the same line for better readability), this also applies to switch/case code blocks and the breaks. An example:
// Wrong
switch ($mode) { case 'mode1': // I am doing something here break; case 'mode2': // I am doing something completely different here break; }
// Good
switch ($mode) { case 'mode1': // I am doing something here break; case 'mode2': // I am doing something completely different here break; default: // Always assume that the case got not catched break; }
// Also good, if you have more code between the case and the break
switch ($mode) { case 'mode1': // I am doing something here break; case 'mode2': // I am doing something completely different here break; default: // Always assume that the case got not catched break; }
Even if the break for the default case is not needed, it is sometimes better to include it just for readability and completeness.
If no break is intended, please add a comment instead. An example:
// Example with no break
switch ($mode) { case 'mode1': // I am doing something here // no break here case 'mode2': // I am doing something completely different here break; default: // Always assume that the case got not catched break; }
All SQL should be cross-DB compatible, if DB specific SQL is used alternatives must be provided which work on all supported DB's (MySQL3/4/5, MSSQL (7.0 and 2000), PostgreSQL (7.0+), Firebird, SQLite, Oracle8, ODBC (generalised if possible)).
All SQL commands should utilise the DataBase Abstraction Layer (DBAL)
SQL Statements are often unreadable without some formatting, since they tend to be big at times. Though the formatting of sql statements adds a lot to the readability of code. SQL statements should be formatted in the following way, basically writing keywords:
$sql = 'SELECT * <-one tab->FROM ' . SOME_TABLE . ' <-one tab->WHERE a = 1 <-two tabs->AND (b = 2 <-three tabs->OR b = 3) <-one tab->ORDER BY b';
Here the example with the tabs applied:
$sql = 'SELECT * FROM ' . SOME_TABLE . ' WHERE a = 1 AND (b = 2 OR b = 3) ORDER BY b';
Double quotes where applicable (The variables in these examples are typecasted to integers before) ... examples:
// These are wrong.
"UPDATE " . SOME_TABLE . " SET something = something_else WHERE a = $b"; 'UPDATE ' . SOME_TABLE . ' SET something = ' . $user_id . ' WHERE a = ' . $something;
// These are right.
'UPDATE ' . SOME_TABLE . " SET something = something_else WHERE a = $b"; 'UPDATE ' . SOME_TABLE . " SET something = $user_id WHERE a = $something";
In other words use single quotes where no variable substitution is required or where the variable involved shouldn't appear within double quotes. Otherwise use double quotes.
The "not equals operator", as defined by the SQL:2003 standard, is "<>"
// This is wrong.
$sql = 'SELECT * FROM ' . SOME_TABLE . ' WHERE a != 2';
// This is right.
$sql = 'SELECT * FROM ' . SOME_TABLE . ' WHERE a <> 2';
Always use $db->sql_escape()
if you need to check for a string within an SQL statement (even if you are sure the variable cannot contain single quotes - never trust your input), for example:
$sql = 'SELECT * FROM ' . SOME_TABLE . " WHERE username = '" . $db->sql_escape($username) . "'";
We do not add limit statements to the sql query, but instead use $db->sql_query_limit()
. You basically pass the query, the total number of lines to retrieve and the offset.
Note: Since Oracle handles limits differently and because of how we implemented this handling you need to take special care if you use sql_query_limit
with an sql query retrieving data from more than one table.
Make sure when using something like "SELECT x.*, y.jars" that there is not a column named jars in x; make sure that there is no overlap between an implicit column and the explicit columns.
If you need to UPDATE or INSERT data, make use of the $db->sql_build_array()
function. This function already escapes strings and checks other types, so there is no need to do this here. The data to be inserted should go into an array - $sql_ary
- or directly within the statement if one or two variables needs to be inserted/updated. An example of an insert statement would be:
$sql_ary = array( 'somedata' => $my_string, 'otherdata' => $an_int, 'moredata' => $another_int ); $db->sql_query('INSERT INTO ' . SOME_TABLE . ' ' . $db->sql_build_array('INSERT', $sql_ary));
To complete the example, this is how an update statement would look like:
$sql_ary = array( 'somedata' => $my_string, 'otherdata' => $an_int, 'moredata' => $another_int ); $sql = 'UPDATE ' . SOME_TABLE . ' SET ' . $db->sql_build_array('UPDATE', $sql_ary) . ' WHERE user_id = ' . (int) $user_id; $db->sql_query($sql);
The $db->sql_build_array()
function supports the following modes: INSERT
(example above), INSERT_SELECT
(building query for INSERT INTO table (...) SELECT value, column ...
statements), MULTI_INSERT
(for returning extended inserts), UPDATE
(example above) and SELECT
(for building WHERE statement [AND logic]).
The $db->sql_in_set()
function should be used for building IN ()
and NOT IN ()
constructs. Since (specifically) MySQL tend to be faster if for one value to be compared the =
and <>
operator is used, we let the DBAL decide what to do. A typical example of doing a positive match against a number of values would be:
$sql = 'SELECT * FROM ' . FORUMS_TABLE . ' WHERE ' . $db->sql_in_set('forum_id', $forum_ids); $db->sql_query($sql);
Based on the number of values in $forum_ids, the query can look differently.
// SQL Statement if $forum_ids = array(1, 2, 3);
SELECT FROM phpbb_forums WHERE forum_id IN (1, 2, 3)
// SQL Statement if $forum_ids = array(1) or $forum_ids = 1
SELECT FROM phpbb_forums WHERE forum_id = 1
Of course the same is possible for doing a negative match against a number of values:
$sql = 'SELECT * FROM ' . FORUMS_TABLE . ' WHERE ' . $db->sql_in_set('forum_id', $forum_ids, true); $db->sql_query($sql);
Based on the number of values in $forum_ids, the query can look differently here too.
// SQL Statement if $forum_ids = array(1, 2, 3);
SELECT FROM phpbb_forums WHERE forum_id NOT IN (1, 2, 3)
// SQL Statement if $forum_ids = array(1) or $forum_ids = 1
SELECT FROM phpbb_forums WHERE forum_id <> 1
If the given array is empty, an error will be produced.
The $db->sql_build_query()
function is responsible for building sql statements for select and select distinct queries if you need to JOIN on more than one table or retrieving data from more than one table while doing a JOIN. This needs to be used to make sure the resulting statement is working on all supported db's. Instead of explaining every possible combination, i will give a short example:
$sql_array = array( 'SELECT' => 'f.*, ft.mark_time', 'FROM' => array( FORUMS_WATCH_TABLE => 'fw', FORUMS_TABLE => 'f' ), 'LEFT_JOIN' => array( array( 'FROM' => array(FORUMS_TRACK_TABLE => 'ft'), 'ON' => 'ft.user_id = ' . $user->data['user_id'] . ' AND ft.forum_id = f.forum_id' ) ), 'WHERE' => 'fw.user_id = ' . $user->data['user_id'] . ' AND f.forum_id = fw.forum_id', 'ORDER_BY' => 'left_id' ); $sql = $db->sql_build_query('SELECT', $sql_array);
The possible first parameter for sql_build_query() is SELECT or SELECT_DISTINCT. As you can see, the logic is pretty self-explaining. For the LEFT_JOIN key, just add another array if you want to join on to tables for example. The added benefit of using this construct is that you are able to easily build the query statement based on conditions - for example the above LEFT_JOIN is only necessary if server side topic tracking is enabled; a slight adjustement would be:
$sql_array = array( 'SELECT' => 'f.*', 'FROM' => array( FORUMS_WATCH_TABLE => 'fw', FORUMS_TABLE => 'f' ), 'WHERE' => 'fw.user_id = ' . $user->data['user_id'] . ' AND f.forum_id = fw.forum_id', 'ORDER_BY' => 'left_id' ); if ($config['load_db_lastread']) { $sql_array['LEFT_JOIN'] = array( array( 'FROM' => array(FORUMS_TRACK_TABLE => 'ft'), 'ON' => 'ft.user_id = ' . $user->data['user_id'] . ' AND ft.forum_id = f.forum_id' ) ); $sql_array['SELECT'] .= ', ft.mark_time '; } else { // Here we read the cookie data } $sql = $db->sql_build_query('SELECT', $sql_array);
Always try to optimize your loops if operations are going on at the comparing part, since this part is executed every time the loop is parsed through. For assignments a descriptive name should be chosen. Example:
// On every iteration the sizeof function is called
for ($i = 0; $i < sizeof($post_data); $i++) { do_something(); }
// You are able to assign the (not changing) result within the loop itself
for ($i = 0, $size = sizeof($post_data); $i < $size; $i++) { do_something(); }
Try to avoid using in_array() on huge arrays, and try to not place them into loops if the array to check consist of more than 20 entries. in_array() can be very time consuming and uses a lot of cpu processing time. For little checks it is not noticable, but if checked against a huge array within a loop those checks alone can be a bunch of seconds. If you need this functionality, try using isset() on the arrays keys instead, actually shifting the values into keys and vice versa. A call to isset($array[$var])
is a lot faster than in_array($var, array_keys($array))
for example.
Never trust user input (this also applies to server variables as well as cookies).
Try to sanitize values returned from a function.
Try to sanitize given function variables within your function.
The auth class should be used for all authorisation checking.
No attempt should be made to remove any copyright information (either contained within the source or displayed interactively when the source is run/compiled), neither should the copyright information be altered in any way (it may be added to).
Make use of the request_var()
function for anything except for submit or single checking params.
The request_var function determines the type to set from the second parameter (which determines the default value too). If you need to get a scalar variable type, you need to tell this the request_var function explicitly. Examples:
// Old method, do not use it
$start = (isset($HTTP_GET_VARS['start'])) ? intval($HTTP_GET_VARS['start']) : intval($HTTP_POST_VARS['start']); $submit = (isset($HTTP_POST_VARS['submit'])) ? true : false;
// Use request var and define a default variable (use the correct type)
$start = request_var('start', 0); $submit = (isset($_POST['submit'])) ? true : false;
// $start is an int, the following use of request_var therefore is not allowed
$start = request_var('start', '0');
// Getting an array, keys are integers, value defaults to 0
$mark_array = request_var('mark', array(0));
// Getting an array, keys are strings, value defaults to 0
$action_ary = request_var('action', array('' => 0));
To show a forum login box use login_forum_box($forum_data)
, else use the login_box()
function.
The login_box()
function can have a redirect as the first parameter. As a thumb of rule, specify an empty string if you want to redirect to the users current location, else do not add the $SID
to the redirect string (for example within the ucp/login we redirect to the board index because else the user would be redirected to the login screen).
For sensitive operations always let the user confirm the action. For the confirmation screens, make use of the confirm_box()
function.
For operations altering the state of the database, for instance posting, always verify the form token, unless you are already using confirm_box()
. To do so, make use of the add_form_key()
and check_form_key()
functions.
add_form_key('my_form'); if ($submit) { if (!check_form_key('my_form')) { trigger_error('FORM_INVALID'); } }
The string passed to add_form_key()
needs to match the string passed to check_form_key()
. Another requirement for this to work correctly is that all forms include the {S_FORM_TOKEN}
template variable.
Sessions should be initiated on each page, as near the top as possible using the following code:
$user->session_begin(); $auth->acl($user->data); $user->setup();
The $user->setup()
call can be used to pass on additional language definition and a custom style (used in viewforum).
All messages/errors should be outputed by calling trigger_error()
using the appropriate message type and language string. Example:
trigger_error('NO_FORUM');
trigger_error($user->lang['NO_FORUM']);
trigger_error('NO_MODE', E_USER_ERROR);
All urls pointing to internal files need to be prepended by the $phpbb_root_path
variable. Within the administration control panel all urls pointing to internal files need to be prepended by the $phpbb_admin_path
variable. This makes sure the path is always correct and users being able to just rename the admin folder and the acp still working as intended (though some links will fail and the code need to be slightly adjusted).
The append_sid()
function from 2.0.x is available too, though does not handle url alterations automatically. Please have a look at the code documentation if you want to get more details on how to use append_sid(). A sample call to append_sid() can look like this:
append_sid("{$phpbb_root_path}memberlist.$phpEx", 'mode=group&g=' . $row['group_id'])
Some of these functions are only chosen over others because of personal preference and having no other benefit than to be consistant over the code.
Use sizeof
instead of count
Use strpos
instead of strstr
Use else if
instead of elseif
Use false
(lowercase) instead of FALSE
Use true
(lowercase) instead of TRUE
Templates should be produced in a consistent manner. Where appropriate they should be based off an existing copy, e.g. index, viewforum or viewtopic (the combination of which implement a range of conditional and variable forms). Please also note that the intendation and coding guidelines also apply to templates where possible.
The outer table class forumline
has gone and is replaced with tablebg
.
When writing <table>
the order <table class="" cellspacing="" cellpadding="" border="" align="">
creates consistency and allows everyone to easily see which table produces which "look". The same applies to most other tags for which additional parameters can be set, consistency is the major aim here.
Each block level element should be indented by one tab, same for tabular elements, e.g. <tr>
<td>
etc., whereby the intendiation of <table>
and the following/ending <tr>
should be on the same line. This applies not to div elements of course.
Don't use <span>
more than is essential ... the CSS is such that text sizes are dependent on the parent class. So writing <span class="gensmall"><span class="gensmall">TEST</span></span>
will result in very very small text. Similarly don't use span at all if another element can contain the class definition, e.g.
<td><span class="gensmall">TEST</span></td>
can just as well become:
<td class="gensmall">TEST</td>
Try to match text class types with existing useage, e.g. don't use the nav class where viewtopic uses gensmall for example.
Row colours/classes are now defined by the template, use an IF S_ROW_COUNT
switch, see viewtopic or viewforum for an example.
Remember block level ordering is important ... while not all pages validate as XHTML 1.0 Strict compliant it is something we're trying to work too.
Use a standard cellpadding of 2 and cellspacing of 0 on outer tables. Inner tables can vary from 0 to 3 or even 4 depending on the need.
Use div container/css for styling and table for data representation.
The separate catXXXX and thXXX classes are gone. When defining a header cell just use <th>
rather than <th class="thHead">
etc. Similarly for cat, don't use <td class="catLeft">
use <td class="cat">
etc.
Try to retain consistency of basic layout and class useage, i.e. _EXPLAIN text should generally be placed below the title it explains, e.g. {L_POST_USERNAME}<br /><span class="gensmall">{L_POST_USERNAME_EXPLAIN}</span>
is the typical way of handling this ... there may be exceptions and this isn't a hard and fast rule.
Try to keep template conditional and other statements tabbed in line with the block to which they refer.
this is correct
<!-- BEGIN test --> <tr> <td>{test.TEXT}</td> </tr> <!-- END test -->
this is also correct:
<!-- BEGIN test --> <tr> <td>{test.TEXT}</td> </tr> <!-- END test -->
it gives immediate feedback on exactly what is looping - decide which way to use based on the readability.
Firstly templates now take the suffix ".html" rather than ".tpl". This was done simply to make the lifes of some people easier wrt syntax highlighting, etc.
All template variables should be named appropriately (using underscores for spaces), language entries should be prefixed with L_, system data with S_, urls with U_, javascript urls with UA_, language to be put in javascript statements with LA_, all other variables should be presented 'as is'.
L_* template variables are automatically tried to be mapped to the corresponding language entry if the code does not set (and therefore overwrite) this variable specifically. For example {L_USERNAME}
maps to $user->lang['USERNAME']
. The LA_* template variables are handled within the same way, but properly escaped to be put in javascript code. This should reduce the need to assign loads of new lang vars in Modifications.
The basic block level loop remains and takes the form:
<!-- BEGIN loopname --> markup, {loopname.X_YYYYY}, etc. <!-- END loopname -->
A bit later loops will be explained further. To not irretate you we will explain conditionals as well as other statements first.
Something that existed in 2.0.x which no longer exists in 3.0.x is the ability to assign a template to a variable. This was used (for example) to output the jumpbox. Instead (perhaps better, perhaps not but certainly more flexible) we now have INCLUDE. This takes the simple form:
<!-- INCLUDE filename -->
You will note in the 3.0 templates the major sources start with <!-- INCLUDE overall_header.html -->
or <!-- INCLUDE simple_header.html -->
, etc. In 2.0.x control of "which" header to use was defined entirely within the code. In 3.0.x the template designer can output what they like. Note that you can introduce new templates (i.e. other than those in the default set) using this system and include them as you wish ... perhaps useful for a common "menu" bar or some such. No need to modify loads of files as with 2.0.x.
A contentious decision has seen the ability to include PHP within the template introduced. This is achieved by enclosing the PHP within relevant tags:
<!-- PHP --> echo "hello!"; <!-- ENDPHP -->
You may also include PHP from an external file using:
<!-- INCLUDEPHP somefile.php -->
it will be included and executed inline.
A note, it is very much encouraged that template designers do not include PHP. The ability to include raw PHP was introduced primarily to allow end users to include banner code, etc. without modifying multiple files (as with 2.0.x). It was not intended for general use ... hence www.phpbb.com will not make available template sets which include PHP. And by default templates will have PHP disabled (the admin will need to specifically activate PHP for a template).
The most significant addition to 3.0.x are conditions or control structures, "if something then do this else do that". The system deployed is very similar to Smarty. This may confuse some people at first but it offers great potential and great flexibility with a little imagination. In their most simple form these constructs take the form:
<!-- IF expr --> markup <!-- ENDIF -->
expr can take many forms, for example:
<!-- IF loop.S_ROW_COUNT is even --> markup <!-- ENDIF -->
This will output the markup if the S_ROW_COUNT variable in the current iteration of loop is an even value (i.e. the expr is TRUE). You can use various comparison methods (standard as well as equivalent textual versions noted in square brackets) including (not, or, and, eq, neq, is
should be used if possible for better readability):
== [eq] != [neq, ne] <> (same as !=) !== (not equivalent in value and type) === (equivalent in value and type) > [gt] < [lt] >= [gte] <= [lte] && [and] || [or] % [mod] ! [not] + - * / , << (bitwise shift left) >> (bitwise shift right) | (bitwise or) ^ (bitwise xor) & (bitwise and) ~ (bitwise not) is (can be used to join comparison operations)
Basic parenthesis can also be used to enforce good old BODMAS rules. Additionally some basic comparison types are defined:
even odd div
Beyond the simple use of IF you can also do a sequence of comparisons using the following:
<!-- IF expr1 --> markup <!-- ELSEIF expr2 --> markup . . . <!-- ELSEIF exprN --> markup <!-- ELSE --> markup <!-- ENDIF -->
Each statement will be tested in turn and the relevant output generated when a match (if a match) is found. It is not necessary to always use ELSEIF, ELSE can be used alone to match "everything else".
So what can you do with all this? Well take for example the colouration of rows in viewforum. In 2.0.x row colours were predefined within the source as either row color1, row color2 or row class1, row class2. In 3.0.x this is moved to the template, it may look a little daunting at first but remember control flows from top to bottom and it's not too difficult:
<table> <!-- IF loop.S_ROW_COUNT is even --> <tr class="row1"> <!-- ELSE --> <tr class="row2"> <!-- ENDIF --> <td>HELLO!</td> </tr> </table>
This will cause the row cell to be output using class row1 when the row count is even, and class row2 otherwise. The S_ROW_COUNT parameter gets assigned to loops by default. Another example would be the following:
<table> <!-- IF loop.S_ROW_COUNT > 10 --> <tr bgcolor="#FF0000"> <!-- ELSEIF loop.S_ROW_COUNT > 5 --> <tr bgcolor="#00FF00"> <!-- ELSEIF loop.S_ROW_COUNT > 2 --> <tr bgcolor="#0000FF"> <!-- ELSE --> <tr bgcolor="#FF00FF"> <!-- ENDIF --> <td>hello!</td> </tr> </table>
This will output the row cell in purple for the first two rows, blue for rows 2 to 5, green for rows 5 to 10 and red for remainder. So, you could produce a "nice" gradient effect, for example.
What else can you do? Well, you could use IF to do common checks on for example the login state of a user:
<!-- IF S_USER_LOGGED_IN --> markup <!-- ENDIF -->
This replaces the existing (fudged) method in 2.0.x using a zero length array and BEGIN/END.
Back to our loops - they had been extended with the following additions. Firstly you can set the start and end points of the loop. For example:
<!-- BEGIN loopname(2) --> markup <!-- END loopname -->
Will start the loop on the third entry (note that indexes start at zero). Extensions of this are:
loopname(2)
: Will start the loop on the 3rd entry
loopname(-2)
: Will start the loop two entries from the end
loopname(3,4)
: Will start the loop on the fourth entry and end it on the fifth
loopname(3,-4)
: Will start the loop on the fourth entry and end it four from last
A further extension to begin is BEGINELSE:
<!-- BEGIN loop --> markup <!-- BEGINELSE --> markup <!-- END loop -->
This will cause the markup between BEGINELSE
and END
to be output if the loop contains no values. This is useful for forums with no topics (for example) ... in some ways it replaces "bits of" the existing "switch_" type control (the rest being replaced by conditionals).
Another way of checking if a loop contains values is by prefixing the loops name with a dot:
<!-- IF .loop --> <!-- BEGIN loop --> markup <!-- END loop --> <!-- ELSE --> markup <!-- ENDIF -->
You are even able to check the number of items within a loop by comparing it with values within the IF condition:
<!-- IF .loop > 2 --> <!-- BEGIN loop --> markup <!-- END loop --> <!-- ELSE --> markup <!-- ENDIF -->
Nesting loops cause the conditionals needing prefixed with all loops from the outer one to the inner most. An illustration of this:
<!-- BEGIN firstloop --> {firstloop.MY_VARIABLE_FROM_FIRSTLOOP} <!-- BEGIN secondloop --> {firstloop.secondloop.MY_VARIABLE_FROM_SECONDLOOP} <!-- END secondloop --> <!-- END firstloop -->
Sometimes it is necessary to break out of nested loops to be able to call another loop within the current iteration. This sounds a little bit confusing and it is not used very often. The following (rather complex) example shows this quite good - it also shows how you test for the first and last row in a loop (i will explain the example in detail further down):
<!-- BEGIN l_block1 --> <!-- IF l_block1.S_SELECTED --> <strong>{l_block1.L_TITLE}</strong> <!-- IF S_PRIVMSGS --> <!-- the ! at the beginning of the loop name forces the loop to be not a nested one of l_block1 --> <!-- BEGIN !folder --> <!-- IF folder.S_FIRST_ROW --> <ul class="nav"> <!-- ENDIF --> <li><a href="{folder.U_FOLDER}">{folder.FOLDER_NAME}</a></li> <!-- IF folder.S_LAST_ROW --> </ul> <!-- ENDIF --> <!-- END !folder --> <!-- ENDIF --> <ul class="nav"> <!-- BEGIN l_block2 --> <li> <!-- IF l_block1.l_block2.S_SELECTED --> <strong>{l_block1.l_block2.L_TITLE}</strong> <!-- ELSE --> <a href="{l_block1.l_block2.U_TITLE}">{l_block1.l_block2.L_TITLE}</a> <!-- ENDIF --> </li> <!-- END l_block2 --> </ul> <!-- ELSE --> <a class="nav" href="{l_block1.U_TITLE}">{l_block1.L_TITLE}</a> <!-- ENDIF --> <!-- END l_block1 -->
Let us first concentrate on this part of the example:
<!-- BEGIN l_block1 --> <!-- IF l_block1.S_SELECTED --> markup <!-- ELSE --> <a class="nav" href="{l_block1.U_TITLE}">{l_block1.L_TITLE}</a> <!-- ENDIF --> <!-- END l_block1 -->
Here we open the loop l_block1 and doing some things if the value S_SELECTED within the current loop iteration is true, else we write the blocks link and title. Here, you see {l_block1.L_TITLE}
referenced - you remember that L_* variables get automatically assigned the corresponding language entry? This is true, but not within loops. The L_TITLE variable within the loop l_block1 is assigned within the code itself.
Let's have a closer look to the markup:
<!-- BEGIN l_block1 --> . . <!-- IF S_PRIVMSGS --> <!-- BEGIN !folder --> <!-- IF folder.S_FIRST_ROW --> <ul class="nav"> <!-- ENDIF --> <li><a href="{folder.U_FOLDER}">{folder.FOLDER_NAME}</a></li> <!-- IF folder.S_LAST_ROW --> </ul> <!-- ENDIF --> <!-- END !folder --> <!-- ENDIF --> . . <!-- END l_block1 -->
The <!-- IF S_PRIVMSGS -->
statement clearly checks a global variable and not one within the loop, since the loop is not given here. So, if S_PRIVMSGS is true we execute the shown markup. Now, you see the <!-- BEGIN !folder -->
statement. The exclamation mark is responsible for instructing the template engine to iterate through the main loop folder. So, we are now within the loop folder - with <!-- BEGIN folder -->
we would have been within the loop l_block1.folder
automatically as is the case with l_block2:
<!-- BEGIN l_block1 --> . . <ul class="nav"> <!-- BEGIN l_block2 --> <li> <!-- IF l_block1.l_block2.S_SELECTED --> <strong>{l_block1.l_block2.L_TITLE}</strong> <!-- ELSE --> <a href="{l_block1.l_block2.U_TITLE}">{l_block1.l_block2.L_TITLE}</a> <!-- ENDIF --> </li> <!-- END l_block2 --> </ul> . . <!-- END l_block1 -->
You see the difference? The loop l_block2 is a member of the loop l_block1 but the loop folder is a main loop.
Now back to our folder loop:
<!-- IF folder.S_FIRST_ROW --> <ul class="nav"> <!-- ENDIF --> <li><a href="{folder.U_FOLDER}">{folder.FOLDER_NAME}</a></li> <!-- IF folder.S_LAST_ROW --> </ul> <!-- ENDIF -->
You may have wondered what the comparison to S_FIRST_ROW and S_LAST_ROW is about. If you haven't guessed already - it is checking for the first iteration of the loop with S_FIRST_ROW
and the last iteration with S_LAST_ROW
. This can come in handy quite often if you want to open or close design elements, like the above list. Let us imagine a folder loop build with three iterations, it would go this way:
<ul class="nav"> <!-- written on first iteration --> <li>first element</li> <!-- written on first iteration --> <li>second element</li> <!-- written on second iteration --> <li>third element</li> <!-- written on third iteration --> </ul> <!-- written on third iteration -->
As you can see, all three elements are written down as well as the markup for the first iteration and the last one. Sometimes you want to omit writing the general markup - for example:
<!-- IF folder.S_FIRST_ROW --> <ul class="nav"> <!-- ELSEIF folder.S_LAST_ROW --> </ul> <!-- ELSE --> <li><a href="{folder.U_FOLDER}">{folder.FOLDER_NAME}</a></li> <!-- ENDIF -->
would result in the following markup:
<ul class="nav"> <!-- written on first iteration --> <li>second element</li> <!-- written on second iteration --> </ul> <!-- written on third iteration -->
Just always remember that processing is taking place from up to down.
If a form is used for a non-trivial operation (i.e. more than a jumpbox), then it should include the {S_FORM_TOKEN}
template variable.
<form method="post" id="mcp" action="{U_POST_ACTION}"> <fieldset class="submit-buttons"> <input type="reset" value="{L_RESET}" name="reset" class="button2" /> <input type="submit" name="action[add_warning]" value="{L_SUBMIT}" class="button1" /> </fieldset> {S_FORM_TOKEN} </form>
The Universal Character Set (UCS) described in ISO/IEC 10646 consists of a large amount of characters. Each of them has a unique name and a code point which is an integer number. Unicode - which is an industry standard - complements the Universal Character Set with further information about the characters' properties and alternative character encodings. More information on Unicode can be found on the Unicode Consortium's website. One of the Unicode encodings is the 8-bit Unicode Transformation Format (UTF-8). It encodes characters with up to four bytes aiming for maximum compatability with the American Standard Code for Information Interchange which is a 7-bit encoding of a relatively small subset of the UCS.
Unfortunately PHP does not faciliate the use of Unicode prior to version 6. Most functions simply treat strings as sequences of bytes assuming that each character takes up exactly one byte. This behaviour still allows for storing UTF-8 encoded text in PHP strings but many operations on strings have unexpected results. To circumvent this problem we have created some alternative functions to PHP's native string operations which use code points instead of bytes. These functions can be found in /includes/utf/utf_tools.php
. They are also covered in the phpBB3 Sourcecode Documentation. A lot of native PHP functions still work with UTF-8 as long as you stick to certain restrictions. For example explode
still works as long as the first and the last character of the delimiter string are ASCII characters.
phpBB only uses the ASCII and the UTF-8 character encodings. Still all Strings are UTF-8 encoded because ASCII is a subset of UTF-8. The only exceptions to this rule are code sections which deal with external systems which use other encodings and character sets. Such external data should be converted to UTF-8 using the utf8_recode()
function supplied with phpBB. It supports a variety of other character sets and encodings, a full list can be found below.
With request_var()
you can either allow all UCS characters in user input or restrict user input to ASCII characters. This feature is controlled by the function's third parameter called $multibyte
. You should allow multibyte characters in posts, PMs, topic titles, forum names, etc. but it's not necessary for internal uses like a $mode
variable which should only hold a predefined list of ASCII strings anyway.
// an input string containing a multibyte character $_REQUEST['multibyte_string'] = 'Käse'; // print request variable as a UTF-8 string allowing multibyte characters echo request_var('multibyte_string', '', true); // print request variable as ASCII string echo request_var('multibyte_string', '');
This code snippet will generate the following output:
Käse K??se
If you retrieve user input with multibyte characters you should additionally normalize the string using utf8_normalize_nfc()
before you work with it. This is necessary to make sure that equal characters can only occur in one particular binary representation. For example the character Å can be represented either as U+00C5
(LATIN CAPITAL LETTER A WITH RING ABOVE) or as U+212B
(ANGSTROM SIGN). phpBB uses Normalization Form Canonical Composition (NFC) for all text. So the correct version of the above example would look like this:
$_REQUEST['multibyte_string'] = 'Käse'; // normalize multibyte strings echo utf8_normalize_nfc(request_var('multibyte_string', '', true)); // ASCII strings do not need to be normalized echo request_var('multibyte_string', '');
Case insensitive comparison of strings is no longer possible with strtolower
or strtoupper
as some characters have multiple lower case or multiple upper case forms depending on their position in a word. The utf8_strtolower
and the utf8_strtoupper
functions suffer from the same problem so they can only be used to display upper/lower case versions of a string but they cannot be used for case insensitive comparisons either. So instead you should use case folding which gives you a case insensitive version of the string which can be used for case insensitive comparisons. An NFC normalized string can be case folded using utf8_case_fold_nfc()
.
// Bad - The strings might be the same even if strtolower differs
if (strtolower($string1) == strtolower($string2)) { echo '$string1 and $string2 are equal or differ in case'; }
// Good - Case folding is really case insensitive
if (utf8_case_fold_nfc($string1) == utf8_case_fold_nfc($string2)) { echo '$string1 and $string2 are equal or differ in case'; }
phpBB offers a special method utf8_clean_string
which can be used to make sure string identifiers are unique. This method uses Normalization Form Compatibility Composition (NFKC) instead of NFC and replaces similarly looking characters with a particular representative of the equivalence class. This method is currently used for usernames and group names to avoid confusion with similarly looking names.
phpBB is one of the most translated open-source projects, with the current stable version being available in over 60 localisations. Whilst the ad hoc approach to the naming of language packs has worked, for phpBB3 and beyond we hope to make this process saner which will allow for better interoperation with current and future web browsers.
With phpBB3, the output encoding for the forum in now UTF-8, a Universal Character Encoding by the Unicode Consortium that is by design a superset to US-ASCII and ISO-8859-1. By using one character set which simultaenously supports all scripts which previously would have required different encodings (eg: ISO-8859-1 to ISO-8859-15 (Latin, Greek, Cyrillic, Thai, Hebrew, Arabic); GB2312 (Simplified Chinese); Big5 (Traditional Chinese), EUC-JP (Japanese), EUC-KR (Korean), VISCII (Vietnamese); et cetera), this removes the need to convert between encodings and improves the accessibility of multilingual forums.
The impact is that the language files for phpBB must now also be encoded as UTF-8, with a caveat that the files must not contain a BOM for compatibility reasons with non-Unicode aware versions of PHP. For those with forums using the Latin character set (ie: most European languages), this change is transparent since UTF-8 is superset to US-ASCII and ISO-8859-1.
The IETF recently published RFC 4646 for tags used to identify languages, which in combination with RFC 4647 obseletes the older RFC 3006 and older-still RFC 1766. RFC 4646 uses ISO 639-1/ISO 639-2, ISO 3166-1 alpha-2, ISO 15924 and UN M.49 to define a language tag. Each complete tag is composed of subtags which are not case sensitive and can also be empty.
Ordering of the subtags in the case that they are all non-empty is: language
-script
-region
-variant
-extension
-privateuse
. Should any subtag be empty, its corresponding hyphen would also be ommited. Thus, the language tag for English will be en
and not en-----
.
Most language tags consist of a two- or three-letter language subtag (from ISO 639-1/ISO 639-2). Sometimes, this is followed by a two-letter or three-digit region subtag (from ISO 3166-1 alpha-2 or UN M.49). Some examples are:
Language tag | Description | Component subtags |
---|---|---|
en |
English | language |
mas |
Masai | language |
fr-CA |
French as used in Canada | language +region |
en-833 |
English as used in the Isle of Man | language +region |
zh-Hans |
Chinese written with Simplified script | language +script |
zh-Hant-HK |
Chinese written with Traditional script as used in Hong Kong | language +script +region |
de-AT-1996 |
German as used in Austria with 1996 orthography | language +region +variant |
The ultimate aim of a language tag is to convey the needed useful distingushing information, whilst keeping it as short as possible. So for example, use en
, fr
and ja
as opposed to en-GB
, fr-FR
and ja-JP
, since we know English, French and Japanese are the native language of Great Britain, France and Japan respectively.
Next is the ISO 15924 language script code and when one should or shouldn't use it. For example, whilst en-Latn
is syntaxically correct for describing English written with Latin script, real world English writing is more-or-less exclusively in the Latin script. For such languages like English that are written in a single script, the IANA Language Subtag Registry has a "Suppress-Script" field meaning the script code should be ommitted unless a specific language tag requires a specific script code. Some languages are written in more than one script and in such cases, the script code is encouraged since an end-user may be able to read their language in one script, but not the other. Some examples are:
Language tag | Description | Component subtags |
---|---|---|
en-Brai |
English written in Braille script | language +script |
en-Dsrt |
English written in Deseret (Mormon) script | language +script |
sr-Latn |
Serbian written in Latin script | language +script |
sr-Cyrl |
Serbian written in Cyrillic script | language +script |
mn-Mong |
Mongolian written in Mongolian script | language +script |
mn-Cyrl |
Mongolian written in Cyrillic script | language +script |
mn-Phag |
Mongolian written in Phags-pa script | language +script |
az-Cyrl-AZ |
Azerbaijani written in Cyrillic script as used in Azerbaijan | language +script +region |
az-Latn-AZ |
Azerbaijani written in Latin script as used in Azerbaijan | language +script +region |
az-Arab-IR |
Azerbaijani written in Arabic script as used in Iran | language +script +region |
Usage of the three-digit UN M.49 code over the two-letter ISO 3166-1 alpha-2 code should hapen if a macro-geographical entity is required and/or the ISO 3166-1 alpha-2 is ambiguous.
Examples of English using marco-geographical regions:
ISO 639-1/ISO 639-2 + ISO 3166-1 alpha-2 | ISO 639-1/ISO 639-2 + UN M.49 (Example macro regions) | |
---|---|---|
|
|
|
|
||
|
|
Examples of Spanish using marco-geographical regions:
ISO 639-1/ISO 639-2 + ISO 3166-1 alpha-2 | ISO 639-1/ISO 639-2 + UN M.49 (Example macro regions) | |
---|---|---|
|
|
|
|
||
|
||
|
|
Example of where the ISO 3166-1 alpha-2 is ambiguous and why UN M.49 might be preferred:
CS assignment pre-1994 |
CS assignment post-1994 |
||
---|---|---|---|
|
|
||
|
|
|
|
RFC 4646 anticipates features which shall be available in (currently draft) ISO 639-3 which aims to provide as complete enumeration of languages as possible, including living, extinct, ancient and constructed languages, whether majour, minor or unwritten. A new feature of ISO 639-3 compared to the previous two revisions is the concept of macrolanguages where Arabic and Chinese are two such examples. In such cases, their respective codes of ar
and zh
is very vague as to which dialect/topolect is used or perhaps some terse classical variant which may be difficult for all but very educated users. For such macrolanguages, it is recommended that the sub-language tag is used as a suffix to the macrolanguage tag, eg:
Language tag | Description | Component subtags |
---|---|---|
zh-cmn |
Mandarin (Putonghau/Guoyu) Chinese | macrolanguage +sublanguage |
zh-yue |
Yue (Cantonese) Chinese | macrolanguage +sublanguage |
zh-cmn-Hans |
Mandarin (Putonghau/Guoyu) Chinese written in Simplified script | macrolanguage +sublanguage +script |
zh-cmn-Hant |
Mandarin (Putonghau/Guoyu) Chinese written in Traditional script | macrolanguage +sublanguage +script |
zh-nan-Latn-TW |
Minnan (Hoklo) Chinese written in Latin script (POJ Romanisation) as used in Taiwan | macrolanguage +sublanguage +script +region |
For phpBB, the language tags are not used in their raw form and instead converted to all lower-case and have the hyphen -
replaced with an underscore _
where appropriate, with some examples below:
Raw language tag | Description | Value of USER_LANG in ./common.php |
Language pack directory name in /language/ |
---|---|---|---|
en |
British English | en |
en |
de-AT |
German as used in Austria | de-at |
de_at |
es-419 |
Spanish as used in Latin America & Caribbean | en-419 |
en_419 |
zh-yue-Hant-HK |
Cantonese written in Traditional script as used in Hong Kong | zh-yue-hant-hk |
zh_yue_hant_hk |
iso.txt
:The iso.txt
file is a small UTF-8 encoded plain-text file which consists of three lines:
Language's English name
Language's local name
Authors information
iso.txt
is automatically generated by the language pack submission system on phpBB.com. You don't have to create this file yourself if you plan on releasing your language pack on phpBB.com, but do keep in mind that phpBB itself does require this file to be present.
Because language tags themselves are meant to be machine read, they can be rather obtuse to humans and why descriptive strings as provided by iso.txt
are needed. Whilst en-US
could be fairly easily deduced to be "English as used in the United States", de-CH
is more difficult less one happens to know that de
is from "Deutsch", German for "German" and CH
is the abbreviation of the official Latin name for Switzerland, "Confoederatio Helvetica".
For the English language description, the language name is always first and any additional attributes required to describe the subtags within the language code are then listed in order separated with commas and enclosed within parentheses, eg:
Raw language tag | English description within iso.txt |
---|---|
en |
British English |
en-US |
English (United States) |
en-053 |
English (Australia & New Zealand) |
de |
German |
de-CH-1996 |
German (Switzerland, 1996 orthography) |
gws-1996 |
Swiss German (1996 orthography) |
zh-cmn-Hans-CN |
Mandarin Chinese (Simplified, Mainland China) |
zh-yue-Hant-HK |
Cantonese Chinese (Traditional, Hong Kong) |
For the localised language description, just translate the English version though use whatever appropriate punctuation typical for your own locale, assuming the language uses punctuation at all.
Because phpBB is now UTF-8, all translators must take into account that certain strings may be shown when the directionality of the document is either opposite to normal or is ambiguous.
The various Unicode control characters for bi-directional text and their HTML enquivalents where appropriate are as follows:
Unicode character abbreviation |
Unicode code-point |
Unicode character name |
Equivalent HTML markup/entity |
Raw character (enclosed between '') |
---|---|---|---|---|
LRM |
U+200E |
Left-to-Right Mark | ‎ |
'' |
RLM |
U+200F |
Right-to-Left Mark | ‏ |
'' |
LRE |
U+202A |
Left-to-Right Embedding | dir="ltr" |
'' |
RLE |
U+202B |
Right-to-Left Embedding | dir="rtl" |
'' |
PDF |
U+202C |
Pop Directional Formatting | </bdo> |
'' |
LRO |
U+202D |
Left-to-Right Override | <bdo dir="ltr"> |
'' |
RLO |
U+202E |
Right-to-Left Override | <bdo dir="rtl"> |
'' |
For iso.txt
, the directionality of the text can be explicitly set using special Unicode characters via any of the three methods provided by left-to-right/right-to-left markers/embeds/overrides, as without them, the ordering of characters will be incorrect, eg:
Directionality | Raw character view | Display of localised description in iso.txt |
Ordering |
---|---|---|---|
dir="ltr" |
English (Australia & New Zealand) | English (Australia & New Zealand) | Correct |
dir="rtl" |
English (Australia & New Zealand) | English (Australia & New Zealand) | Incorrect |
dir="rtl" with LRM |
English (Australia & New Zealand)U+200E |
English (Australia & New Zealand) | Correct |
dir="rtl" with LRE & PDF |
U+202A English (Australia & New Zealand)U+202C |
English (Australia & New Zealand) | Correct |
dir="rtl" with LRO & PDF |
U+202D English (Australia & New Zealand)U+202C |
English (Australia & New Zealand) | Correct |
In choosing which of the three methods to use, in the majority of cases, the LRM
or RLM
to put a "strong" character to fully enclose an ambiguous punctuation character and thus make it inherit the correct directionality is sufficient.
Within some cases, there may be mixed scripts of a left-to-right and right-to-left direction, so using LRE
& RLE
with PDF
may be more appropriate. Lastly, in very rare instances where directionality must be forced, then use LRO
& RLO
with PDF
.
For further information on authoring techniques of bi-directional text, please see the W3C tutorial on authoring techniques for XHTML pages with bi-directional text.
As phpBB is translated into languages with different ordering rules to that of English, it is possible to show specific values in any order deemed appropriate. Take for example the extremely simple "Page X of Y", whilst in English this could just be coded as:
... 'PAGE_OF' => 'Page %s of %s', /* Just grabbing the replacements as they come and hope they are in the right order */ ...
… a clearer way to show explicit replacement ordering is to do:
... 'PAGE_OF' => 'Page %1$s of %2$s', /* Explicit ordering of the replacements, even if they are the same order as English */ ...
Why bother at all? Because some languages, the string transliterated back to English might read something like:
... 'PAGE_OF' => 'Total of %2$s pages, currently on page %1$s', /* Explicit ordering of the replacements, reversed compared to English as the total comes first */ ...
As the language files are PHP files, where the various strings for phpBB are stored within an array which in turn are used for display within an HTML page, rules of syntax for both must be considered. Potentially problematic characters are: '
(straight quote/apostrophe), "
(straight double quote), <
(less-than sign), >
(greater-than sign) and &
(ampersand).
// Bad - The un-escapsed straight-quote/apostrophe will throw a PHP parse error
... 'CONV_ERROR_NO_AVATAR_PATH' => 'Note to developer: you must specify $convertor['avatar_path'] to use %s.', ...
// Good - Literal straight quotes should be escaped with a backslash, ie: \
... 'CONV_ERROR_NO_AVATAR_PATH' => 'Note to developer: you must specify $convertor[\'avatar_path\'] to use %s.', ...
However, because phpBB3 now uses UTF-8 as its sole encoding, we can actually use this to our advantage and not have to remember to escape a straight quote when we don't have to:
// Bad - The un-escapsed straight-quote/apostrophe will throw a PHP parse error
... 'USE_PERMISSIONS' => 'Test out user's permissions', ...
// Okay - However, non-programmers wouldn't type "user\'s" automatically
... 'USE_PERMISSIONS' => 'Test out user\'s permissions', ...
// Best - Use the Unicode Right-Single-Quotation-Mark character
... 'USE_PERMISSIONS' => 'Test out user’s permissions', ...
The "
(straight double quote), <
(less-than sign) and >
(greater-than sign) characters can all be used as displayed glyphs or as part of HTML markup, for example:
// Bad - Invalid HTML, as segments not part of elements are not entitised
... 'FOO_BAR' => 'PHP version < 4.3.3.<br /> Visit "Downloads" at <a href="http://www.php.net/">www.php.net</a>.', ...
// Okay - No more invalid HTML, but """ is rather clumsy
... 'FOO_BAR' => 'PHP version < 4.3.3.<br /> Visit "Downloads" at <a href="http://www.php.net/">www.php.net</a>.', ...
// Best - No more invalid HTML, and usage of correct typographical quotation marks
... 'FOO_BAR' => 'PHP version < 4.3.3.<br /> Visit “Downloads” at <a href="http://www.php.net/">www.php.net</a>.', ...
Lastly, the &
(ampersand) must always be entitised regardless of where it is used:
// Bad - Invalid HTML, none of the ampersands are entitised
... 'FOO_BAR' => '<a href="http://somedomain.tld/?foo=1&bar=2">Foo & Bar</a>.', ...
// Good - Valid HTML, amperands are correctly entitised in all cases
... 'FOO_BAR' => '<a href="http://somedomain.tld/?foo=1&bar=2">Foo & Bar</a>.', ...
As for how these charcters are entered depends very much on choice of Operating System, current language locale/keyboard configuration and native abilities of the text editor used to edit phpBB language files. Please see http://en.wikipedia.org/wiki/Unicode#Input_methods for more information.
The default language pack bundled with phpBB is British English using Cambridge University Press spelling and is assigned the language code en
. The style and tone of writing tends towards formal and translations should emulate this style, at least for the variant using the most compact language code. Less formal translations or those with colloquialisms must be denoted as such via either an extension
or privateuse
tag within its language code.
Это приложение с открытым исходным кодом выпущено под лицензией GPL. Для получения дополнительной информации смотрите исходный код и каталог «docs». Этот пакет и его содержимое является собственностью (c) 2000, 2002, 2005, 2007 phpBB Group. Все права защищены.
Перевод этого документа на русский язык выполнили Xpert и VVVas.